5 Reasons Avowed Didn't Know About Blue Prince's Password
The global quality assurance industry is a sprawling, multifaceted beast. It's a realm of checklists, test cases, and relentless pursuit of perfection. Or, at least, the appearance of it. But what happens when the meticulous world of QA collides with the unpredictable nature of game development, specifically the types of "discoveries" that slip through the cracks and become minor internet sensations? What if, say, certain individuals at Obsidian Entertainment, the studio behind the upcoming RPG Avowed, somehow missed a crucial piece of information about Blue Prince, a hypothetical, unrelated title? It's a somewhat bizarre, but not entirely implausible, scenario. Let's delve into five reasons why the developers of Avowed might be blissfully unaware of the intricate password-finding methods of Blue Prince.
The QA teams for Avowed and Blue Prince (assuming its existence) operate in entirely separate spheres. Avowed, a presumably sprawling RPG, will have its own unique set of complexities and potential bugs. The QA specialists are likely experts in Obsidian's engine, design philosophies, and the specific mechanics of their game. Why would they spend time researching the nuances of a completely different game's security features? The skills might not be transferable, and the time investment would be detrimental to Avowed's own QA process.
Large game development companies are often structured into smaller, specialized teams. The Avowed team might be tucked away in one division, while the (theoretical) Blue Prince team operates in another. Information rarely flows seamlessly between these divisions, especially when dealing with seemingly irrelevant details like specific password locations in other games.
There is a tendency, in many industries, including game development, to prioritize internally generated knowledge and solutions. QA testers might focus on uncovering and fixing bugs within Avowed using internal tools and methodologies. The solutions to "finding the terminal password in Blue Prince" would be deemed irrelevant as they aren't applicable to Avowed.
QA is an inherently time-constrained process. Resources are always limited, and developers need to prioritize which bugs and issues to address. Investigating the password-finding exploits of another game is unlikely to make the list, especially when there are potentially game-breaking bugs lurking within Avowed itself. The time that it takes for an Avowed dev team member to become fluent with another company's QA practices could be spent much more constructively.
Sometimes, the simplest explanation is the best. The Avowed team might simply not be interested in Blue Prince. They have their own game to worry about, with its own challenges and demands. They might not follow the gaming news cycle that closely, or even be aware of the specific exploit that has become a minor internet sensation. It's a case of professional focus, and perhaps a little bit of tunnel vision. The modern game development landscape is a vast and complex ecosystem. While QA teams strive to be thorough and catch every potential issue, the sheer volume of information and the specific focus on their respective projects means that some details, even those that become minor internet memes, can slip under the radar. This is not necessarily a sign of incompetence, but rather a reflection of the challenges and priorities inherent in the industry. The idea that the team behind Avowed wouldn't know how to find some specific password in some hypothetical other game should hardly be surprising. It's more surprising that the average consumer may deem it so.
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